Night in the Woods (2017)

Growing up is a very, very complex process, sometimes forced, even painful or sad, but completely inevitable. The personality grows, the thorny path of trial and error, joy and disappointment passes. For the first time he knows the bitter taste of defeat and the sweetness of victory. Obtaining any life experience makes the personality more mature and focused on his own existence.

But what exactly is growing up? What exactly makes the individual "adults"? Where is the very line that must be stepped in the understanding of life?

Everything is very individual, because completely excellent things or events can affect different people, also with unequal force. The environment, its own horizons and life values ​​are important. All this can “grind” in the human head under the influence of various factors and incidents. Passing difficulties, solving a variety of problems, the personality not only becomes more adapted and dodgy in this complex world, but also opens himself inside himself.

But what if you don’t want changes at all? If you are completely satisfied with a quiet measured life with understanding parents in a remote town, where absolutely nothing happens at all? When you already made an attempt, got into the big world, but the changes brought only pain and disappointment in yourself. Isn’t it easier to hang out with best friends, not to think about work, but to occupy your time with entertainment and pranks, as once long ago? After all, only then you feel calm, all the familiar things and people are nearby, you don’t have to worry about anything. Here are just forever “canned” in calm and comfort will not work. Nothing moves around you alone, everything is being improved, it paves the way forward. And will it not be scary to stay in his cozy world, but alone?

Today’s game will tell the close and familiar majority of people a story about the difficulties of growing up, self -digging and fear of moving forward. It is permeated with many serious and household topics for thinking, the spectrum is really huge. From reasoning about God, the universe, the meaning of the universe to the discussions of horror films and typical teenage problems, which seem unimaginably complex and insoluble.

We will observe the path of growing up and developing a young man, that at the twenty years he remained a puberty teenager.

"Night in the Woods" – Questa indie game with stylish drawing and amazing soundtrack was released February 21, 2017 efforts of the Canadian development studio Infinite Fall and publishers from Finji. The game began with my path from shares on Kickstarter to attract funds for their creation and development.

Apparently, investors were so attracted to a dynamic, juicy trailer that the required amount was collected in a few days, so the development went in full swing. Initially, the exit was planned for 2015, However, the release was transferred several times, because of this, the game wore the status of a “cold indie game” for some time. But then she finally went out, and the creation and implementation made a huge contribution Alec Kholovka -Canadian game developer. He not only worked tightly on the script, but also developed characters’ designs, and also wrote the soundtrack. Through the efforts of this talented and stubborn person in combination with the coordinated work of the studio, this fairly famous and rightfully well -appreciated game was born.

For me personally, in contrast with deeply pleasant emotions after passing the dumbfounded, the news about the departure of the Holovka’s life August 31, 2019 After accusations of sexual harassment to his colleague. The Internet community believes that they are groundless. Nevertheless, due to the pressure from the outside and the termination of the working contract with Infinite Fall, Alec Khlovka committed suicide. Perhaps this fact is gloomy than all Easter Easter and Hidden meanings of the plot “Night in the Woods”.

In the center of the story is a twenty -year -old kitty May Borovsky, returning to his small town of childhood – PSUM-Springs and wandering in dark wooded areas on the way to the parental house.

During a short walk along broken roads and even power lines, through monologues, The player meets the heroine and reads her thoughts about everything that is found on the way, as well as numerous memories of the old days.

So, we learn that May studied in the third year of the university, but flew out of there. The cat boasts to her friends and friends that she herself was expelled because she considers studying a sloppy and useless, and therefore does not want to spend time on her anymore. However, in the future, we understand that she made a rash sharp decision, the discussion of which introduces the heroine into fear and irritation. She does not explain the true reason for her arrival for a long time and dismisses her parents. May behaves as a typical teenager-maximalist: having made a controversial decision, to run away from the consequences as far as possible, desperately convincing himself that everything was under control and conceived. In this way, we get acquainted with the character and his environment.

At first, count in an abandoned tiny hassum-springs nothing interesting happens. Every day, animals roam from work to the house, communicate with each other, visit almost the only few erects throughout the district. And let the city council work on innovations and improving infrastructure, youth still runs to the big world, leaving parents and old people to complain to the once bright days. So in the better famous cities, Sosum-Springs is inexorably considered a hole.

Nevertheless, it is here that May runs from her problems, because here there are beloved friends with whom you can envy and relax at any moment. But she did not take into account something-adult life overtook everyone except May herself. Each of the gang got a job in attempts to collect enough money and leave to look for a better life. For Borovsky, this becomes the first blow and personal conflict about its own shaky position in life without certain goals and aspirations.

Everyday idyll from daily parties with best friends and wandering in childhood places is diluted with an unusual find that does not fit into the sleepy atmosphere of the town. Everyone is confused, but soon return to their business, only May remains in an overexcited exciting state. The strange incidents in the city and the worsening emotional state of the heroine, associated with her restless dreams, turn a lazy calm quest into an adventure of personality development, filled with subtexts, numerous experiences of heroes and their small stories through which the author conveys his thoughts on life things to players.

Having passed the game https://prime-casino.co.uk/games/ to the end, you can understand that it says something more than the story of a cat in a small town.

The structure of the game

The largest semantic load in the game is dialogues with various characters, studying the main character of extensive terrain and visiting all corners of the city where you can poke. The very meaning lies in the daily life of May, where every day goes through the already well -established schedule: climbing, playing bass at will, morning conversation with mom, the path to one friend and the choice, with whom to go hang out. And late in the evening the father of the family will offer a daughter to see a little comedy show together, and then a trip to the country of dreams, where the surreal motion occurs in places, to which we will return.

If desired, you can generally ignore everyone except the main secondary heroes and go in a straight line of the plot. But, of course, I could not talk to everyone every day and not go to side places, in which there is also a lot of interesting things. For me, the game in his calm course reveals as much as possible, deeply immersing in the inner world of the heroine and letting the atmosphere of a sleepy city, as if frozen in time.

Users ambiguously reacted to the game, supposedly it was completely different from what was presented in the trailer. There May briskly jumps along the wires, vandalit with might and main, and the plot moves vigorously forward. In fact, everything is so, only with great dilution of everyday life and dialogues. That is why the project was called "deceiving expectations". It seems to me that many were just too much expected from gameplay, and not reading the pages of texts. Be patient, and the game will reward you for this. No, the ending will not change in any way, if you do not talk one of the days with a secondary character, or immediately run on your cat’s affairs, leaving your mother in the kitchen alone to read the book. Do not limit yourself to hiking only to three main people. After all, through conversations with sideways, not only Pusum-Springs is revealed, but also May Borovsky herself. Small and sometimes sad stories of residents are stored in this quiet routine place. Obviously, the city is better than the landscapes is revealed by its citizens. If you spend a little more time on a daily study of the procurement of the Mother of the Mother, then it can play in front of you with new, albeit not the brightest, paints.

Let’s get acquainted with the main characters that they are trying to get out of the routine of the old city with all their might.

May Borovsky – As we already know, May impulsively abandoned the college and fled to her home, hoping to find support from friends and relatives from her own failures. From communication with citizens, parents and acquaintances, one can understand that May left the impression of a rebel and a complex teenager whose deviant behavior was constantly manifested. That it is difficult for her to control the negative – she often says sharp things, without thinking at all that such behavior can hurt loved ones. Borovski has a low self -critical assessment of personality; She has no exact ideas about what she herself wants from life, preferring to stomp more in one place.

by luxjii (Tumblr)

by luxjii (Tumblr)

In the first acquaintance with her, the image can represent an infantile teenager who does not want to accept responsibility and adult life. She can be childishly offended by things that she simply refuses to understand. It is too stubborn. Realizes the situation after making hasty decisions. However, in the future you can see its sincerity, devotion and determination in helping important people. Let there be a nonsense and not always can choose the necessary words in a tense situation, but is given to the dialogue and is not indifferent to the interlocutor.

In order to cope with anger, he even keeps a diary where he writes his thoughts and makes funny sketches. Flip through her notes and view new, seemingly insignificant, very sincerely.

By deeds and behavior with other characters in Borovsky, one can judge its impartiality, naivety and maximum pulling the moment of growing up. Many situations seem simple and easily solved, although everything happens much more serious.

Contains many personal issues and interesting conflicts that should deal with the player.

Lee Gregory – Young Lis-Deboshir, close friend May. They have known each other from the early school years and survived a lot together, so if the GG chooses to pass a “friendly root” with him, at the end of vandal pranks there will be a mental conversation about the experiences and fears of this ever -awkward fox. At first glance, it may seem that Gregg is an uncontrollable teenager-nandal, in whose head only fun and parties. Partly yes, he does not mind playing at all, when such an opportunity falls out – for any movement. However, he is worried, afraid to lose his beloved guy; that frivolous behavior will scare him off. That is why he works on himself, even got a job in a local grocery, in order to save up to move to a more prosperous place to fulfill his dreams.

by Littlerootveggie (Tumblr), by Astrafortune (Tumblr)

by Littlerootveggie (Tumblr), by Astrafortune (Tumblr)

Very energetic, charismatic, has an inexhaustible margin of humor and enthusiasm, even if everything is bad. Often reckless and acts without thinking, but for the sake of friends it will go to anything. Very devoted and bold, this lump of pulsating foolishness in no case does not want his friends to be sad.

Angus Delaney – large bear with glasses, sweater and pretty strict cylinder. The exact opposite of his boyfriend is Gregg. He is quiet, courteous, polite, highly erudite. Vandal tricks of boyfriend prefers cozy reading evenings. Suffers from periodic attacks of asthma, since this is no more serious. Loves astronomy and is deeply aware of the topic of constellations, their meanings and history. With the main character, he maintains a warm relationship, she can always visit him in a video rental store where he works. Closer to the end of the game with him, they will even let him go for a walk in the park. Behind the mini-game with stars, Mishka will tell about his difficult childhood, filled with beatings and indifference from parents. As he later claimed, Gregg helped to cope with all this load, so that he is very much attached to him, although it does not show outwardly love.

by etherealsaul (Tumblr), by 0marm -alade0 (Tumblr)

by etherealsaul (Tumblr), by 0marm -alade0 (Tumblr)

Biatriss (bi) Santello – The most gloomy, apathetic and depressed member of this gang. Under the eyes on an eternally thoughtful crocodile face, deep bruises from fatigue settled. In the mouth of a fake cigarette that helps fight a bad habit. With May are the best friends of childhood, although they quarreled greatly during the second school. Again to establish relationships and make contact with BI the most difficult, this is the most difficult emotional character in the game. With the course of the story, they often argue and cannot find a common language; In the themes of adulthood, their point of view is radically different.

by flowgence (Tumblr), by Jkatnay (Tumblr)

by flowgence (Tumblr), by Jkatnay (Tumblr)

Bi is very stubborn, often cynical and cold to others. I mired in its problems and is so confused that it can repel loved ones, even if they sincerely want to help. Ruta with her is a walk on the blade between the next quarrel and relatively good evening.

Unlike the three other Persians that left the difficulties of the past, Bi is still spinning in them. She hates a family business that is forced to pull as she can pay an apartment and food, because her own father is not able to do this. Biatriss dreamed of entering college and going to a noisy university town. But she remained chained to Pusum-Springs family duties. That is why May condemns, because she so easily and casually abandoned what Bee could only dream of.

It is positioned by the game as the most adult character, which should point out Borovsky to his aimlessness in life and somehow reason.

And this animal gang is involved in a chain of mysterious incidents, which will fly around the city with an invisible whirlwind, tearing fragile autumn leaves from the branches. But most of the time they solve personal problems, establish a former connection with each other and hang out, hang out a lot.

All characters from the main to secondary are spelled out deeply and vividly, so with them you feel like even more lively. Thinking about your difficulties in life, experiences. Acquaintance with these beasts makes you experience the same emotions and feelings that are characteristic of all people.

Gameplay

The gameplay is not complicated. All that is required of the player is to move with arrows and talk with local residents, sometimes choosing various objects. There is also the opportunity to gallop and get into all kinds of places, the study of the city is really diverse, although the autumn days of May Borovsky are similar to each other. Although if the player shows a little patient attention, he will notice changes in the sleepy city in the little things.

In addition to gunpowers in the city, the game provides many mini-games, which can be played both in the plot and side lines. They are also distinguished by an interesting presentation. Here and connect the stars, and build something, and get in the knives, and get in the target and so on.

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