Here you can learn about an interesting series of mobile games. Telling us about the advent of a trained ninja. His adventures in the fiery forests and bowels of the mountains. The dangers that you will have to encounter. Through death and time, let’s start this reading.
Black Panther Studio
Indi Studio made a debut in 2015 when I released the Last Ninja mobile game. It is she who will be of interest to us. I think that the name is already clear why. First about her gameplay. This is a platformer where you need to get from start to end the level. This walk will interfere with monsters (demons), as well as stakes and traps in the way. To deal with this, we need only 3 buttons (to the right, left, up). Jumping over all obstacles and sliding along the walls, we cope with this task. If they kill, then we will revive, having lost one of the lives. Which are not so many here. Death is achieved from the first hit. That is, you do not have a shield or armor protecting from this. One mistake = one death. Stylistics with a predominant black color. The character is all dark, except the white part for the eyes. It looks funny because of the big head. Now to the result. The game can no longer be downloaded through ordinary applications. Why? We will ask Ninja Arashi published in 2017.
In the interval from Last to Arashi managed to release several more games. Prison Break, where you will have to try to escape from prison as a prisoner. Police, lasers and cameras will slow you down. In addition to the fact that you need to successfully get to the exit, you will have to move the boxes and find, use different items. Then there was a first -person shooter and World of Warplanes for phones. All these games are now inaccessible to download in Google Play.
Ninja Arashi
The plot meets us at the first launch of the game. Compact story about the abduction of his son and the need for his salvation. Text in English and stylish arts. Then we get to the first level where we are trained. We are shown two arrows in the right and to the left side. They add such abilities as a double jump, throwing shurikens, a quick shock with a sword forward and stealth transformation into a tree. We meet the first opponents. These are NPSs that go and with visual contact begin the battle. We get crystals and gold from the murder. They can still be extracted from secret places marked with a sword, where there will be boxes and vases. These resources will be needed in the future. On the way we find the SPAVN monument and blue, red spheres. The blue protects against the enemy’s acid and attacks, but it is useless with pricking barriers and falls into the abyss. Red gives another life. There are 3 scrolls at each level, and usually they are hidden in different places. The level ends after passing through the Japanese arch.
We transfer us to the menu where the icon is located in the upper right corner. There we will be able to pump our killer or replace the stealth tree with a golden statue. This is done for the game currency. There are also services for dollars. Disconnect advertising, buy gold or crystals. There is also a special and very temporary offer for purchase for $ 2 seta from Halloween with 3000 crystal and coins. But the free game outweighs it. Now to pumping abilities. It has four parameters. These are famous shuriken, stealth, sword-dees and meditation. Pumping is more quantitative than qualitative. Increases the possibility of Crete from throwing rings or the duration of invisibility. In meditation, a larger number of lives and the time of action of the blue sphere are added. In the blow of the sword, the kuldown decreases and at the end a good passive is added. Return back to levels. There are only 45 of them, not counting the final. In each act there are 15 of them, except for the last. By the way, about the assembled scrolls. They will be needed to go to the next act. That is, with insufficient quantities, you cannot start passing the levels of another world. Now training can be considered complete. We start the adventure.
Who will you be today?
Gameplay
What will the heir to Last Ninja say. Let’s start with the capabilities of the character. From three buttons of movement, the game was supplemented with active abilities. Now we do not need to jump the enemy to death. You can just cut with a sword or throw with shurikens at a distance. At the same time, interaction with surfaces remained the same. Like some obstacle traps. They will talk about them.
Consider how the environment wishes our death. Ordinary spikes and blades that need to be jumped or secret. This can be observed often. But traps trying to take you by surprise and kill you with this, seem more interesting. Imagine the situation: run a wonderful dark day, as a spear suddenly fall from the sky. Here begins the reaction check. Could dodge or survived by chance. Otherwise, you will die. Is this honest with the player? Decide everyone for yourself. From my gaze of time enough to evade. Only if you did not panic. Random actions = random result. In principle, with each meeting you will be better understood and become more prepared. But even so surprise will still remain. So, you will have to be on the alert.
Let’s move on to live obstacles. If they do not see you, then you are under protection. When you jump over them, they will also be helpless. The meeting does not always take place in open areas. Therefore, you are unlikely to avoid clashes with them. Opponents are divided into distant and close combat. There are not many of them here, but different. You do not have to face different models of one enemy. There is a shooter, a thyroid gland and others. With each new act, new. I will warn about the greatest master of the battle near – a speaker. This monster vanshita at the sight of when its long spear could theoretically reach you. You will not see the animation of his weapons, but watch your bloody death.
You see him too?
Finish this act with words https://casino666.uk/mobile-app/ about the level of level. Its areas are divided into dangerous ones, where the accumulation of hostile units or many acid fountains. And safe, where we can relax and consider the developed background design. Which will be discussed in the future. In addition to running through the forest, we can engage in cleaning opponents in buildings or cave tracks, where the space is quite limited. As a result, I will say that each level is the path to one (right) side. Behind the passage of which we can visit different, as well as hidden places. Rising up to tall buildings or going down to the depths of the mountains.
Music
I came out good and suitable. The analysis will be on a sample of 3 compositions. Let’s start with QUI. Rhythmic blows to drums and pops. As if preparing for battle. Reminds of the danger that follows you. A quiet brass instrument against the background adds calm and concentration.
The next – Morning Forest. Immediately in confirmation of the name, birds sing. Accompanied by the sound of the wind and the wind melody. Awakening of nature.
Finish the music by Adventure. Rhythm again, but faster. The main sound is a wind instrument. Plays everything as if inspiring and encouraging something. It is possible to act further, go forward.
Anyway, everyone will understand these compositions in their own way. The result is that they are approaching this game. Well pass the time in which they sound and the mood of this world.
Design
In the beginning I will present the style of death. Every time the character dies, he does it a few seconds. Once in acid, he will suffocate and try to pump it out. Screaming, running and waving your hands from fire, trying to escape. Fly to pieces in the explosion and so on. Not so important, but an interesting feature. What the ninja looks like? Dark robe, straw hat and bright eyes. Long tapes pursuing him in running. Secretive and dangerous arashi.
Background and its components. At first we find ourselves in a thick bamboo grove. Green environment, huge stone monuments and flying butterflies. A small smoke of swamps overshadows our eyes. And even in such a place near high pagodes, the trees of Sakura bloom. Jade color of the underground routes and statues of dragons that erupt the acid. Then there will be a forest in the darkness of the night. Dangerous plants with long leaves and large trees hiding them. A violet sky and thunderstorms hang over this. When the shadow disappears, the crimson mountains appear around us. Sharp rocks growing grass and soil. And fiery pillars of iron pipes. So the game creates a colorful world that is nice to see.
What you see behind the perk left in the center. This is the SPAVN that you can put on the coins. Opens before the last act
It turned out a hardcore platformer in the Japanese style. Successful enough for the studio to make the second part. And if you say something else, the game was able to qualitatively realize Last Ninja mechanics and add a lot of its. As abilities and opponents. Let’s see what the continuation can achieve.
Ninja Arashi 2
Minor changes
The game was released in 2020. What are we getting new. Hero’s abilities have undergone some updates. Now the Suriken throwing button near the enemy can kill the enemy with a sword. It looks like a good change. Only in the future you will understand that it was better to make a separate icon. The defense spheres, in my opinion, have disappeared completely. Probably due to incomplete protection, they misled the players more. Or due to difficulties to create normal interaction with the level. Now about the new menu. It has become more convenient, moreover, some artifacts were added. In the store now you can buy only crystals, and the shutdown of advertising has risen in price by 1 dollar. In addition, crystals no longer fall in a regular game. This does not affect pumping – it is for game coins. By the way, what has changed in it. Everything remains about the same. Another bumping branch was added, which is almost finished immediately. In the shurikens line, an improvement in a combat sword. The main update in pumping is its openness when viewing. Even if the text remained in English, its level for the gamer is low. With small changes finished. Then we will continue to speak on more integral topics.
Hmm, a new assortment
A new level structure
Let’s start first. Dynamic overcoming traps and bloody killing of enemies to the very end of the level. With safe places of beautiful landscapes where you can relax. Well, the obstacles remain, but most hidden traps from the first part are not here. Now we will search for the key to open the door. It will be unfair to say that after that you can control the situation. I will say only one thing – follow the falling buildings. Now about the assembled scrolls that have become stars. You will find them or not, you will still go to the next act. Yes, and they can be right before our eyes.
What then can replace motivation for the study of locations? These are artifacts. Each of them is hidden in various and difficult places. Not to say that the bonuses that they give are worth it. But if you want to try to become at least on equal terms with a speaker – your right. In addition, in the menu you can see which of the bonuses every artifact gives. And there you will find out that you can buy them for money. Where the minimum price of one artifact is one dollar. And it already seems strange. In the first part, after all lives at the level, as here, for game coins you can buy extra living. Gold to accumulate and in the game it is possible. And here we get that rich gamers can pump quickly and be stronger than ordinary players at the start and at the end. Say that to find all the objects that give bonuses can be any incorrect. Since at the beginning you cannot get them all. Due to the fact that they are scattered at different levels. Therefore, such greed led to the predominance of currency over the skill.
$ 2 per 20 percent of kuldown?
How to withdraw it into money?
Let’s move on to more positive aspects. For these three years, the ninja learned: swim under water with the help of a tube, fly on an umbrella, climb on a hook and open the doors with your feet. Of these functions, the umbrella will most often have to use. Since the wind lifts you only up, for the descent you will need to turn into a tree. You still have to visit cold and snowy places. Where every second will be important, so as not to turn into a statue of ice. Any source of fire that is not everywhere will be saved from this. A good opportunity for a ninja created illuminated branches and lanterns. Which you can jump and inspect the area. Just jump and more often to be over the enemy. The game was well diversified and complemented in mechanics.
I’ll be back to the door with keys. I have already mentioned them twice. I’ll clarify: there are huge stone ones for which keys are needed. And there are wooden, small, easily knocked out foot. Now I will talk about those with the key. You go through the level bypassing all enemies and jumping over any obstacles. Suddenly this block appears in front of you. Now look for an open path, find the key there and go back. Or drag large cubes to the buttons. This began to slow down the whole process, and also added running around in place. At the same time, this increases the interval to study the level. I will assume that they took this key search from their game about the prisoner. Who to like it, it will seem worse to another. As a result, this is just another of the distinguishing features of the second part.
The game has only 4 acts of 20 levels in each. Any world ends in a battle with its boss. Only none of them creates difficulties. The first one still does it, but the rest will not be able to do anything to you. Just as entertainment with a stronger enemy. The last act is still under development, but most of the levels in it are already available. The first and fourth world for me were the most interesting. At the beginning of the trip, every second level occurs with the cold modifier. Where we need to quickly overcome everything and get to the safe zone. Only these warm places are rarely empty. You will have to leave a lot of blood inside. And go through the blizzard on the road. And the last act is the most hardcore and memorable. Each level to the maximum uses the environment chosen by him. Circular saws or fire pipes. Hit the columns in the falling platforms or move along the iron circuits. It is unlikely that such a difficulty will be called a balanced. But she will be able to check you for strength.
Beautiful arts again
The variety of opponents
Let’s get acquainted with beginners and look at those who stayed from the first part. The close blow of the sword is suitable for the beloved Kamikaze, which after death explodes the bomb. Usually they look very friendly and always want to get closer to you. But then by chance they drop the bomb on the ground with all their might. Dangerous relations, what to say. Then there will be a crossbow. It is easy to dodge the arrow if it had not exploded in the stuck surface. I will inform you that opponents do not die from you, only in the case of an explosion. Arrows, powder volleys and the blows of neighboring warriors are not afraid of them. About the crossbow. His weakness is an open area where he becomes an ordinary archer. When in a closed space your chances of survival will be reduced.
Now about ambiguous changes in this regard. In the first part, a guard with a powder gun led a distant battle. Here we are replaced by an archer. Powder weapons have low range, but fast speed. The archer is distinguished by the fact that its arrows fly far, but they can be jumped up. The reason may be in the desire to show new enemies. Only a dissonance from a change in gunpowder to arrows remains. Consider the enemy who was not postponed from the first part. This is a large size guard, covering it up with a shield with spikes. When you fall into a radius of his vision, he directs him in your direction. It is difficult to kill him and even after death leaves a shield that can finish your life. If you kill it, while the shield is directed up, then in the end it will also be on the ground with spikes to the sky. And if you have already started a battle with him, and the shield looks right or left, then after death he will put him like a wall. It is clear what he could annoy and what conditions would be needed for defeating him. Decided not to bother and simply did not use. In general, there are more living killers, although some of them appear less.
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